AI Insights · Timothy · October 2021
Top 5 City Building Games in the US: Q3 2021 Performance
Discover the performance trends of the top 5 city building games in the United States during Q3 2021, including weekly downloads, revenue, and active users.
The third quarter of 2021 witnessed interesting trends in the performance of the top 5 city building games on a unified platform in the United States. Here’s a detailed look at their weekly downloads, revenue, and active users based on data from Sensor Tower.
SimCity BuildIt from Electronic Arts saw a varied performance in weekly revenue, peaking at around $479K in late July and maintaining figures around $400K to $465K for most of the quarter. Weekly downloads fluctuated, reaching a high of approximately 29K in late July. The game’s weekly active users showed a slight downward trend, starting at 234K and ending the quarter at around 204K.
Trading Legend by BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED experienced significant growth in weekly revenue, starting from $30K in late June and climbing to around $311K by the end of August. Weekly downloads initially surged to around 70K in early August but dropped to approximately 15K by the end of September. Active users grew from 14K in late June to a peak of 77K in mid-August, before declining to about 44K by the end of the quarter.
Trailer Park Boys Greasy Money from Eastside Games showed a consistent revenue pattern, with weekly figures ranging between $97K and $130K throughout the quarter. Weekly downloads varied, with a peak of around 9.6K in early July, but declined to approximately 4.3K by the end of September. Active users stayed relatively stable, averaging between 26K and 29K.
The Simpsons™: Tapped Out, another game by Electronic Arts, had a steady performance in weekly revenue, peaking at about $105K in early August and hovering around $56K to $99K for most of the quarter. Weekly downloads remained consistent at around 8K to 10K. The game’s active user base showed a slight decline from 203K in late June to 190K by the end of September.
Legend City from NeoriginGames Publishing Co., Ltd. displayed a notable increase in weekly revenue, starting at $42K in late June and reaching up to $81K by the end of September. Weekly downloads saw a downward trend, dropping from 14K in late June to around 5.3K by the end of September. Active users also declined from 15K in late June to approximately 11K by the end of the quarter.
For more detailed insights and data on the performance of these games, visit Sensor Tower.